Wednesday, March 25, 2020
I have a secret. It’s Emeralda: Games for the gifts of life. It’s a suite
of games, in plain sight; but no seems to notice it. If anyone notices it, and
I speak from past experiences, Emeralda seems to have a repellent quality.
Several times in the past three decades (yes, that’s about how long I’ve
played this game) people have asked me to explain. One, Pam Beyette, the
artist, asked me, “What’s the payoff?” and since I couldn’t say, we dropped the
subject. That was the moment I realized Emeralda is not a game at all, but an
activity, more or less.
Another time, Betty Merken’s spouse, David, living in the neighborhood where
the best-selling game, Cranium was
invented, spent time trying hard to understand my idea. This experience indicated
that I’m be pursuing a chimera, not a game and not an activity which can easily
be shared - yet.
Pam and Betty are former students from the UW, where I was teaching
printmaking. Emeralda became my virtual campus after I left the UW. I built as
the ideal, virtual and virtuous university, a communiversity, a paradisiacal region, a community of creative,
inventive, discovering and imaginative people. These diverse people all played
Emeralda, seeing Emeralda’s abstract structure as ten
islands-of-domains-of-expertise of skills, knowledge and positive attitudes.
Emeralda is a gift which I’m given, and I have always wanted to share it.
Instead, however, despite my wish, I seem to hide it, as though I had been
given a precious stone, an emerald, and I’m afraid to tell I have it. In a
world of uncertainty, who can blame me?
Now, as the corona virus pandemic shows how vulnerable our United States
is, and staying home, I’m glad I have an abstract structure to play with. It’s
lonely, however, like Solitaire. I’d rather it was a multiplayer game – even if
it had to be on the Web.
When computers and the Internet showed it’s possible to have Massive, Multiplayer
Online Role-Playing Games, I was excited because Emeralda is suited to this kind
of interaction among players worldwide. With Emeralda’s abstract form – a
make-believe region, a fantasy world for exercising one’s mind and artistic
skills – Emeralda is suitable.
Unfortunately, MMORPG’s are dominated by a different strain of activity –
not mind-building and using – but dominance and often destructive behaviors.
Winning and losing, zero-sum games seem to be the way.
Emeralda, unlike these, is of the class of game concepts based on
cooperation and quests. When I come back to this subject on my next visit to
this island called E’Studios (Electronic Studios), I may have an example to
share.
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