Tuesday, November 13, 2018


os181112 Hayter’s book for a back story 

Having collected in the time of three days – November 9-12 – numerous responses to my Hayter Game concept, it’s time to take the next step toward making the game part of STEM to make STREAMS – Science, Technology, Reading, Engineering, Arts, Math and Sharing.
STREAMS is augmented STEM – the process of bringing arts and sciences closer to ensure the humanities are part of STEM. Printmaking is a sure way to achieve this augmentation because printmaking is the ancestor of all the STEM elements. Without printing, there would be no civilization.
For better or worse, printing has brought about the world as we know it. Young people today require knowledge of innovation and printmakers who have both STEM and arts (poetry, literature, visual arts, music, etc.) can work with STEM leaders and students through sharing their innovations in platemaking, printmaking and history of printing arts and technologies.
I am encouraging people to add to the mix, and to make this effort part of printmakers and STEM leaders’ experiments and experiences I propose gamifying printmaking, games that teach and games that harmonize printmaking, reading and sharing with STEM.
Games often have a back story. One idea for printmaking games is to write back stories that celebrate the pioneers of printmaking as a fine art form (Rembrandt, Durer, Picasso, Hayter, etc.) may be based on back stories. Other back stories might focus on the heroes of STEM history.
One way to get back stories going is take the steps to collect stories and vignettes. It is tempting to launch myself into the task of inventing a game on my own, but as I am myself a student of STREAMS, the S at the end requires that I Share the task.
Three days ago, I posted a photo of Hayter with the following challenge:
The Hayter Game: Sounds like “hater” but spelled Hayter. To play, printmakers and STEM educators tell what Hayter means to them. Anyone want to play? As one said in the movie, "Blind Date," to win you must invent the game!
Part way through I noticed several people referred to Hayter’s book, New Ways of Gravure whereupon I went to my bookshelf and took down mine - the 1966 edition. It was a birthday gift from my wife on my 28th birthday in 1969. She knew – ever since my graduation in 1966 – that I wanted this book.


Now I am offering to “pass it forward,” give it away as a prize to someone or a school library. As I’m now 76, disseminating my library seems like a good idea. My book for a Hayter back story!
Will people play? Will people send me a back story on Hayter? Will someone come up with a game concept for student-aged (and grown-ups) people that connects prints, printmaking and printmakers to the basic STEM concept? Will this extend STEM to be STREAMS?
If enough people respond with back story ideas and/or printmaking games-that-teach concepts, I will give someone the book plus a signed impression from my family’s remaining impressions of an intaglio commemorative print I made for the Seattle Print Fair in 2007.
A game MIGHT result based on backstories that come out of this process. The Hayter Game might be one of numerous printmaking games. In other words, there might be a Rembrandt Game, a Picasso Game, and so on that all involve elements of printmaking that can be woven into a STREAMS program.