Tuesday, October 4, 2016
The word, “vindicate” may express my need, i.e., I need, “to clear, as from an accusation, imputation,
suspicion, or the like: to vindicate my honor. 2. To afford justification for;
justify: as in, “Subsequent events vindicated his policy.”
It only made my position worse. Proof of work was not what they wanted—not in THAT direction, anyway. They perverted my work to mean proof I was nuts—and they pushed me to the edge and out of the printmaking division!
Wednesday, September 21, 2016
es160921 Commands from the grave:
Listen to the old and the child within
When I first opened my eyes to art, I was looking at a print. When I first
started going to art school, I was looking at people much older than I was.
Since printmaking was my first passion, and all my printmaking teachers were
older, I since then surrounded myself with old artists.
If I didn’t have an old artist around, the next best thing
was a book or a movie. In other words, I always looked to older people to be my
guides. As I said, when I first opened my eyes to art I was looking at a print,
which to me is important because without print I would never have experienced
art. Everything that came to me in rural central Washington State had to come
by way of reproductions.
The people, however, were next in opening my eyes to the art
experience. They were older – much older. When I got my first job teaching art,
my boss was twice my age. He was 52 and I was 25. He was my boss, but he was
also my mentor. Not in the usual sense of the word, “mentor” because by his
examples he taught me more about what not to do, not what I should
do.
College, of course, gave me access to more films, libraries, magazines, and
contacts with more people with whom I could discuss printmaking. At a crucial
point, three years into my college teaching career, another artist, much older
than I, became a second important mentor. He was approaching almost three times
my age.
Most of my oldest teachers are dead now. In fact, when I visited them they
were only a few years short of their time to pass on. Now that I am their age,
I think about two things. First the most important thing is what to do with the
precious time I have left. Did I learn from them what to do when I reached
their age? Did the books I read, and the famous quotes by famous dead artists,
teach me anything?
The second most important thing I learned is that I’m gonna die. In
a blog I read today the author said those three words are the most motivating
words there can be. He, too, surrounded himself with old people when he was
young.
They said, “I wish…” so this blogger suggested we take this to mean: At the
end of your life don’t be saying, “I wish…” but do what you want to do while
there is still time.
He emphasized that you seize the idea that’s most important to you. For me,
that’s to develop the Northwest Print Center Incubators. If there is a 75 –
year old leader out there who had done that kind of thing, I would sure like to
meet them.
The problem is, people the same age I am (74) with whom I have described my
plan rolled their eyes and changed the subject. It’s not that what they’ve
achieved wasn’t worth it; it’s that they don’t understand why I would want to
start a printmaking center when we already have art schools and nonprofit
printmaking centers in Seattle.
Secondly, they’re not sure what I mean by incubators.
If I could hold their attention long enough I might be able to explain that
printmaking, as I see it from a Seattle perspective, has closer ties to
technology than is found elsewhere. Moreover, capitalized art that has been the
foundation of fine art prints is less relevant to society now than it was 50
years ago.
I owe this to the fact that my contemporaries, that is, people in their
70s, never had the opportunity to get in early when technologies were becoming
useful to creative artists. I was lucky because I was the youngest person hired
by the University of Washington art school (that is, who was not graduate of
that art school)
Also, as I said above, I had a mentor who demonstrated how not to
teach, how not to base my teaching only on capitalized art. He was
authoritarian which made me want to be authoritative. Meeting my second mentor
proved that this was the right thing to do.
Concomitant with that, I had support from the UW engineers in video and
computers. Few others in this country had the opportunities I did. If there
were a postgraduate school for printmakers, my experience is what it would be
like.
Now we come to the point of this essay: If I can’t go find an old mentor to
tell me what to do today, then I must turn inward and consult that child within
to which some of the oldest and most revered creative artists referred in
interviews published in history books and online.
If I am to think like a child in order to find creative solutions to remove
the barriers to the Northwest Print Center Incubators, then I have to act out
being a child. I have to feel excited about childish things that I can do with
printmaking.
Not only that, I have to always be using not only my traditional
printmaking but also the things that children are using today simultaneously,
such as mobile devices, online games, and different ways of learning things
like foreign languages. So much of what is called education today has not kept
up with the changing times and the demands placed on young people.
Now as I go through my days, designing the WeeWoodie Rembrandt press and
inventing a game that makes it fun to use and fairly simple, I find myself
looking on the Internet at children’s games. The little boy and me, the same
little boy that used to take apart toys to see what made them tick, or took
apart clocks (which never ticked again) find something like a photo polymer stamp
making kit interesting.
Thanks to all those old men and women I met early in my career (Glen Alps, Rolf
Nesch, Maria Guaita, Stanley Hayter, and my teachers at Central, Reino Randall
and Sarah Spurgeon plus all those kids pictured with my many have would press,
I wake up and seize that which I want to do before I die—the Northwest Print
Center Incubators.
I say, wake up Billy. Rise and shine! Obey the command from their graves.
Saturday, August 20, 2016
vp160820 What can the Ritchie family offer Fort Worden?
The perfect Press
The idea of a “perfect press” is not about mechanical things—although presses are machines. He means “press” in the sense of the whole business of publishing—as in, for example, “Copper Canyon Press” already at Fort Worden, or “North Press,” another small press in Port Townsend. The word press is associated with publishing; and hand printmaking is for fine art prints—Bill’s domain-of-expertise.
Perfect press is an idea that grew out of Bill’s vision of a Perfect Studio. As a teacher, he defines Perfect Studios as, “a place where teaching, research, practice and service all happen under one roof, at the same time.”
He learned this the idea from the UW Hospital, known as a “teaching hospital.” The cornerstones of a teaching hospital are Teaching medicine, Researching new medical ideas, and Practicing medicine all at the same time. The acronym he uses is TRPS—Teaching, Research, and Practice with S for “Service.”
For the professor in a state-supported institution of higher education, service to the community is obligatory; Public speaking and sharing of information about printmaking, prints and printmakers was Bill’s job.
Including that what makes teaching hospitals successful could also be applied to art schools—TRPS was Bills offering to the UW Art School. Teaching and sharing with a wide audience beyond the walls of the art building was possible with campus resources (video, computers, grants, consultants, etc.). The UW Instructional Media Services was like PBS in miniature; time on the mainframe gave Bill access to digital technologies, followed with a grant to buy his first Apple PC.
The year 1985, when Bill was a resident at Fort Worden offered by Centrum Foundation, was the year he left the UW on a quest to find the Perfect Studios, a home for the Perfect Press for hand printmaking. The department chairman let him go on his quest, wishing him good luck.
And Lucky Bill was. It took time and sacrifices to learn to navigate the parallel universes of old world printmaking and new technologies. Bill and his wife were able to stay lean, and within another twenty years they had the Perfect Press.
This takes a surprising form. It’s not merely a better, more perfect machine; not a better-engineered machine for doing the same old thing—that is, printmaking for the world of art galleries, museums and collectors. True, it’s beautiful, and beauty was one thing Bill wanted in his Perfect Press. It’s a printing press its owners claim is “a work of art in itself”—lovely to look at with its combination of hand finished wood, steel and brass appointments. If it’s not a work of art, it is a nice piece of craftsmanship and is part of the home, studio and office spaces of almost 200 people around the world.
Twenty years at the UW gave Bill the opportunity—the obligation, really—to drill deep into the meaning of printmaking as an art form—its social and economic impact as well as printmaking’s value as an art form. Most of all, the educational aspect of hand printmaking is what Bill thinks is important—important enough to offer the Perfect Press to strengthen Fort Worden’s new Maker Square initiative.
Monday, July 18, 2016
ps160718 An offer of help: What is the good of money?
A friend stopped by, and you won’t believe what happened!
A friend stopped by, a man who has been talking with me for three years
about the businesses I want to start up. He said if I would write down my
business plan, he would show it to somebody who might have money for the
startup.
As usual, I was very busy just at that moment, but I couldn't stop thinking
about his offer. So I thought to myself, "What would I do with the
money?" Here I am, working away, doing my usual mix of activities—multitasking. Now I must add another
task to my list: analyze my financial needs.
One approach that occurs to me is to face the fact I'm on the job. I ask
myself, "What's my job?" Today I’m creating a one–minute video showing
making etched brass badges. This entails a range of skills.
One skill is to start with the design on a computer, using Adobe Illustrator. Every step must be recorded
as a video file. Every video file must be organized for the editor, then files
must be imported to the video editor. The list of steps goes on and on.
This is my job description for that part
of my day. And there's more! Not only do I have to make videos and manage the
files, I also have to actually, physically, etch the brass and, on top of that,
I have to file more videos my etching procedure. All told, it takes me about
eight hours to make a one-minute video—one of about twelve installments—suitable
for YouTube or a DVD.
Thinking back to my friend and his offer, I face a dilemma: How can I do my
job and still work on an application for money? Moreover, why ask for money?
I read a book titled, "The Mythical Man Month," which explained
how by adding manpower (i.e., man-hours or man-months) to a task does not save
time and get the task done faster. Adding manpower to a task actually makes the
task take longer.
Why is that? It's because of communication, for one thing. Imagine that I
must explain to someone how to make the video of using Adobe Illustrator. Not
everyone knows how to use Adobe Illustrator. That's a fact. Moreover, not everyone
knows how to use a video camera–even a simple webcam or smart-phone version.
Then comes file management.
There are the physical tasks, next, such as cutting the metal plate,
laminating the laser toner to the metal plate, and all the other steps that I'm
describing with my video series.
The solution
To solve my dilemma is to go forward with my incubator idea. Get money to
start the incubators and set the stage for training people for meaningful jobs around
printmaking, manufacturing the presses for printmaking, and creating support
materials that go with the presses and the processes for plates for printmaking.
These tasks are not as mundane as they sound. By that I mean the incubators
are set up for fun and games for profit. Taking off from my experience as a
teacher, I know that people learn better if they’re playing around,
experimenting and solving problems. Extending this fact to the business of
manufacturing presses, I arrive at the idea that, by letting younger people
incubate the idea (in groups no fewer than three) they can, over time, develop profitable
businesses for themselves and a few more people.
But there’s more to this.
The man—my friend and I—have been discussing a young woman who has an art
history degree from the University of Washington. It seems as though she has a
hard time finding a job for which she’s trained and which she likes. Actually,
she’s his daughter-in-law.
Her problem is the same for
many people who go to art schools, who rack up a big financial debt from
student loans, and then go out to find that the only jobs they can get our
services such as tending bar, clerking in art supply stores, and waiting tables.
Many of these art school graduates
take it in stride, having been taught in art school that they are there to
learn to be artists, not to be trained for employment. This translates into the
reality of holding down a “day job” so that they can have time to develop their
artistic career.
I taught at the
University of Washington, and I know the truth of this. What I can offer my
friend’s daughter-in-law, the art history major, is a position in an incubator.
My incubator is a time-tested method by which college graduates from for
example business schools, can get a start to qualify themselves for the
business world.
Business students might
collectively help each other find internships or, as is popular nowadays, start
new businesses. The arts, however, don’t have incubators waiting for graduates
from art schools. This is no surprise if you think all art is painting,
sculpture, or drawing.
My field, printmaking, is
different from those other arts mainly because of technology. Even a simple
woodcut requires knowledge of techniques and materials that painters can
ignore. Not only that, printmaking is the ancestor of all technologies; this
means we can look to new technologies to guide our problem–solving thinking.
What I can offer my
friend is an investment in the Northwest Print Center Incubators. The art
history graduate can develop a position in one of the incubators. If she finds
one or two other people with a similar problem and using new communications
methods they exchange ideas, then a new solution might be found.
My job—on top of my daily tasks—is to help.
It may be a reach to connect making brass etchings with art history, and an even further reach to connect art history with a meaningful, well-paid job. But if a startup succeeds, these art majors can own a business! They can work for themselves. There quotes “day job” will not be tending bar, or cleaning homes. There day job will be a meaningful job connected to their college education.
Bill Ritchie plans that
printmaking will be taught, researched, and practiced in a community of
practice and blends traditional printmaking and new technologies. His press
designs and videos are for printmakers globally while he builds local teams to
develop the Northwest Print Center and Incubators.
Monday, June 27, 2016
The author got his first exposure to an alternative history of printmaking
when he was an undergraduate student helper in the A/V labs. He provides his
account of where he began and where he’s going over the course of fifty years
in the arts and teaching.
Bill Ritchie, A/V lab, Central Washington University ca. 1964
Origins of STEHM art in the 21st Century
Printmaking is the ancestor of all technologies. Although Seattle was the
end of the world of printmaking, for me it would be the starting place in my exploration
of technology in humanities, science, technology, engineering and math—STEHM.
Technologies for humanities and art interested me beginning in my
undergraduate years in college. In the early ‘sixties, technologies only meant
photography and rudiments of analog recording and film for me as I was student
employee in the campus audio-visual service.
Graduate school provided me with a solid grounding in traditional
printmaking and a job in Seattle as an instructor at the University Of
Washington. Not much had changed technically, but in my third year at the UW, I
flipped.
The epiphany didn’t happen overnight. I spent months in European museums
met a few old masters of printmaking; then I understood what was happening. Like
the septuagenarians I met—those pioneers of creative printmaking—I had seen the
beginnings of technology changing printmaking, printmakers and prints.
I returned to Seattle not only changed as an artist and teacher but also I
was a father of two as well. I was energized, and I did not want to shut myself
in the old printmaking world. Besides, if I was to help educate young artists
who would be developing their careers for decades into the future, I had to do
the right thing.
The old baggage of printmaking would not be enough to sustain emerging
artists. I felt this more than I knew it. There was no crystal ball, but when I
brought video into printmaking, the students saw in the boob tube something portentous.
Their video art became prints, and their prints became installations,
performance art and sometimes looped back to video.
Similar things happened when we had the university mainframe computers to
play with. Next came a mini computer, then microcomputers started showing up in
my classes. By that time, computer games were taking more of students’ time and
attention; video alone could not compare to multimedia art.
Another survey abroad—this time circling the globe—convinced me the printmaking
division had to change. The study of multimedia art could be grounded in
traditional printmaking as part of a balanced, sustainable curriculum. The painters—overlords
of printmaking—felt otherwise.
My thoughts had reached a different level, and the only way I could proceed
was to go outside the institutionalized art world. I had to redirect my work owing
to the old, rigid national standards. I had been just a short step from a
vanguard place for UW printmaking.
I could not work in an institution without collegial leadership. I would neither lower my sights nor try to change the rules of their games. I would make my own games, and call my new world, Emeralda.
About the Author: Bill Ritchie plans that printmaking will be taught, researched, and
practiced in a community of practice and blends traditional printmaking and new
technologies. His press designs and videos are for printmakers globally while
he builds local teams to develop the Northwest Print Center and Incubators.
A world traveled art professor, a teacher of people of all
ages, at eighteen Bill Ritchie took up printmaking the year he left his
father's farm. At twenty-five he moved to Seattle to teach at the University of
Washington. He is a visionary and innovator—considered by some to be a little
edgy. As Seattle is a center of high-tech industries, he challenged students to
expand hand printing and incorporate new technologies for education and design.He extended university-level printmaking education though non-conforming to traditional standards. For over 50 years he exhibited in art exhibitions ranging from traditional visual arts, through electronic arts, to installations and performances. For nineteen years, the University supported his research and enabled him to travel around the world. He writes essays, fiction and screenplays for elucidation and pleasure, but is also included in books, newspapers, newsletters, radio interviews and TV features.
Educated in state universities in Washington and California, he was hired at age 25 to teach art at the University of Washington in Seattle, with emphasis on printmaking. He served as an adjunct professor at The Evergreen State University, University of Oregon, Highline and Shoreline Community Colleges. He extended printmaking to video and computer art. Believing that technologies would be helpful to future teaching cultural arts, he took early retirement at age 44 and started a studio for teaching, research, practice and services. He and his wife bought a gallery in 2008 for a permanent work and exhibition space.
For his visual arts, teaching, research and design he won 67 awards, fellowships, grants and prizes. Fifty-nine events included his participation in honors and his contributions. He had 29 solo shows and participated in 249 mixed visual art exhibitions worldwide with works being collected by 582 individuals and 61 public and corporate collections.
He provided for 113 events in public speaking, consulting and workshops on printmaking techniques and history, new technologies and cultural arts entrepreneurship, many with other artists and designers to develop art installations, computer-aided business models and design, manufacturing, marketing and sales of etching presses and printmaking toys.
Saturday, June 18, 2016
ps160617 Dwarf Fortress and Emeralda: It’s all about re-inventing reality
Reading about the hit video game, “Dwarf Fortress,” the inventor of “Emeralda: Games for the gifts of life,” discovers parallels that inform him how fantasy games reconstruct reality in the minds of video gamers, and how Emeralda has had this use for him.
When I read about Tarn and Zach Adams—the brothers who created Dwarf Fortress—there were bits of the text written for The Stranger by Kelton Sear that struck a familiar chord. I have nothing like the programming skills of the Adams (nor the Miller brothers who created Myst, nor Richard Garfield of MTG).
Those pioneers of games who inspired me to make Emeralda: Games for the gifts of life are decades younger than I
am, therefore it’s natural that they could skip the kind of hands-on, high
touch, low-tech arts and crafts that I worked on for a generation before they
were born. They had computers and music synthesizers and they knew how to use
them.
Yet there is something about games, including collectible card games and
computer games that kept the creative fires going in me despite that I don’t
code and I don’t play games at all. The strategic back story of collectible
card games interests me only a little. These games are all fantasy-based
actually, and this fact is boring to me.
I would rather devote my time and energy on strategies with which I can
deal with reality. Even if Jane MacGonigal, clarifying her view (shared by most
gamers I suppose) that “reality is broken,” I nevertheless prefer real life
versus the lives that I observe many people living by their games.
However, as Sear, writing about the Adams brothers for The Stranger offered, “The
game is largely about dwarves and the fortresses they build, it’s mostly about
life. Or, more accurately, the infinite narrative and experiential
possibilities that can arise from the universe’ tangled web of natural laws and
the unyielding flow of time time that carries it all forward,” I remembered
my similar, parallel description of Emeralda.
Emeralda is about my experiences that I set in motion in 1972, a short
story that began what is today a forty-four year narrative. The documents I
made offer me an infinity of experiential possibilities that arise from the web
of events that flowed over the time of my life. On my computers and a variety
of media are documents about artworks, photos, ephemera, text and electronic
recordings. That I have managed to keep Emeralda alive for so long is a
wonderment.
From the mid-nineties, when the web came along and I was learning how to
use it I wished I could be like the Millers, Garfield, the Adams and other game
masters so that I could put Emeralda into a form that other people could play
with it the way people play with Dwarf
Fortress. The difference is that Emeralda
is about real things—works of art, for example.
The nearest I came to realizing
this wish was when I had coffee with two family attorneys to show them my Perfect Studios trilogy, and how the
books were intended to be foundations for families of artists to insure that
the artist’s legacy would not be lost. Instead, because of the design of the
game, the artists’ legacy would be in a form prepared to transfer by selling or otherwise placing the works of art in some
kind of socially and artistically beneficial way.
In this way, Emeralda
is an artist’s legacy management and transfer system. It might be
economically beneficial to the artist’s heirs would be a plus; and there was a
strong possibility that the community might benefit, too, utilizing the
economic valuation of the work and establishing nonprofit, charitable trusts or
foundations. That’s what I plan for my legacy.
Emeralda
is a lonely game—like playing Solitaire.
Sears said that Dwarf Fortress is not
as well-known as it should be. A Dwarf
Moot was held a few days ago, and Richard Garfield was there to add his
support, lauding the game and its creators.
“How could a game so influential and groundbreaking be so obscure?” quoting one DF player. Occasionally I hear that my nineteen years at the UW were influential, yet not as well-known as Dwarf Fortress, of course. If Emeralda were to be downloadable and families of artists used it, that would be my crowning glory.
Wednesday, June 1, 2016
vp160601 Inspired by a new guy in town: Taking the chill off Seattle
Several emails exchanged with a newcomer to the Seattle printmaking world, hired by the Henry Gallery to be print curator and programming person, reminds this author of the days when he was a professor at the UW, and how he welcomed Stephen Hazel to town.
Inspiration
Several emails passed
between me and a newcomer to the Seattle printmaking world. He was hired by the
Henry Gallery to be the print curator and programming person. The first time I
approached him I was reminded of the days when I was a professor at the UW, and
I welcomed Stephen Hazel and his entourage.
I think it’s only proper
to welcome new people who practice in your field, but in the decades I’ve lived
here, I have learned that it is exceptional to do so. People talk about the “Seattle
Chill,” referring to the fact this is a generally unfriendly place for
newcomers.
He’s lived here a year
this month, but I didn’t learn about it until last winter, and then I
introduced myself to him at the Seattle Print Arts annual meeting. I gave him
my card and invited him to come and visit. He never did. Yet, I really wanted
to get to know him—I had never met a print curator for any museum in Seattle.
It often occurs to me
that it is strange that, if there are print curators at the Seattle Art Museum,
the Frye, or in Tacoma, they never seek me out despite that I am the oldest
printmaker in the region (with few exceptions) but moreover, a former professor
of art in printmaking. Not only that, I’ve traveled around the world and I have
met and worked with some of the old, famous printmakers, studied at the Munch
Museum, and accumulated a long list of shows and the rest of the things that
make for an interesting background.
Could it be that this
huge resume of mine is the very reason I feel like a pariah—someone to be
avoided because, as Linda Farris once said to me, “You’re too big.” Are people
afraid of me, feeling perhaps that they are unworthy? Pshaw!
I’m inspired to do emails
with this new guy mainly because he seems untainted by the local printmaking
history. He probably doesn’t care about the history of jealousies and grudges
that I know about (and try not to care about). I hope he is bigger than that,
and if he wants to accomplish great things in Seattle, he probably can if—for one
reason—he comes from the outside and is not dependent on local favors.
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