Wednesday, January 20, 2021
Claude Shannon and games
David Tse gave us an article
about Claude Shannon and several points stood out - sentences that struck me like
flags in a downhill ski course, marking the way to the design of artiscrip as my
game.
One such statement is, “A transmitter
encodes information into a signal, which is corrupted by noise and then decoded
by the receiver.”
The image this makes in my artist’s mind is, “The artist publishes a work of art like a signal for a phantom
audience’s benefit. The work is corrupted by the environment, society,
economics, politics, and psychology. A real audience decodes it – however
corrupted it is.”
For example, I make a print, I show the print in an art gallery, people
come and see it and form their opinion and, sometimes, they buy it. Or I put
the print in the window of our Mini Art Gallery and a passerby notices it and
buys it.
There is a persistent notion in our society that art is at once a
consumable. To most people who are not artists it is a mysterious world tinged
with persistent envy. They respect those who are judged to be artists, evident
in that their work is published, prize-worthy and shown inside galleries,
museums, books, and collectable.
Not only is the artwork consumable and may be purchased, but they may also
negotiate to own this artifact, this desirable object from the world of art.
In addition to its being an object of negotiable value, the viewer also feels
anticipation. If they go to an art gallery, they anticipate enjoying what they
see – and it is free. Although a museum charges to enter, it’s worth the money
because the art has been edited and polished. The environment is like that of a
church. Guards are stationed here and there. An art museum has the air of a
place of worship, socially elevating and respectful.
For the few visitors with disposable income, there is anticipation that
they might buy art and take it home or make it part of their corporation’s
holdings as investments – real assets of blue-chip valuation. Legends of buying
low and selling high raise anticipation – like betting on a horse. Fear
accompanies the feeling because they might be mistaken.
It is like a game where there are winners and losers. How can I make artiscrip
work the same way?
Rarity, scarcity, and money
Art galleries and museums have more value as generators of negotiable,
persistent anticipation because rarity enters in. Unlike entering a clothing
store where racks of clothing and surprising colors are tempered by the fact
the clothing is mass-produced. A designer’s studio, however, promises
one-of-a-kind clothes a wealthy person anticipates will be seen as a
high-ticket consumable only a few can afford. Such designers are considered to
be artists because of negotiable persistent anticipation.
It must be like this for artiscrip. But how?
Some people consider me an artist, but I consider myself to be a teaching
artist – a half-breed living among the artists’ tribes. As the saying among
artists goes, “If you can’t make it as an artist, you teach.” Naturally, I am
an outsider to whatever side there is because I am a half-caste of whatever the
art world fashion is.
To think about Claude Shannon and analyze David Tse’s article is evidence
of this. Artists might say I have left my mind! In my mind, it’s not unusual at
all for an artist to vacillate between two minds about the art world. He or she
sees evidence that the greatest artists veered away from the conventions
prevailing in their day in order to do great things.
Artiscrip, therefore, is a work of art. Part physical, part digital, a
hybrid of the world that was with the world that is trying to be born. My
analysis of Claude Shannon’s contribution to science, engineering and math will
continue as my search for the game mechanic of artiscrip (and emeralda.games) continues.
The object is negotiable persistent anticipation. Only by working on
artiscrip – in a community of distributed investors and producers – can we build
a better world.
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