Saturday, August 15, 2020
Pay-to-Play it Forward
Years of playing with no wins
I’ve been working it seems all my life on life’s game, one writer called
“The Game of Life.” Her name is Florence Scovill Shinn and her book, “How to
Play the Game of Life” was introduced to me by a videographer I hired to
document the Wapato High School Class Reunion in 1995. It was by chance she was
a fan of Shinn. I located the book, read it, and I read it again.
It’s another long story how I built my library of good reads that
constitute my game, Emeralda. Subtitled, Games
for the gifts of life, I’ve been playing this game for decades, and the one
puzzle I’ve never solved is how to play it forward. That is, I’ve never figured
out how to explain it so other people could play it.
I gave up trying years ago, but I never gave up trying to win my game. It’s
like someone playing Solitaire – knowing all the rules and making all the right
moves but never once getting the payoff. On a computer screen, it’s that
cascading flow of cards that one gets when winning.
Yet, every morning for the past twenty or thirty years, I play and play.
Anyone watching over my shoulder (Emeralda is mostly a computer game) would not
think it to be much fun any more than someone watching a chess player yet who
knows nothing about chess.
To be an artist takes OCD
Lately I have been considering the degree of my Obsessive-Compulsive
Disorder, OCD, society’s name for sticking to a task until it is done. In our
shutdown for the virus, for example, my wife Lynda and I assembled puzzles to
help pass the time. If we were chess players, we might have been playing chess.
Games are ways to pass the time in solitary, which can be a good thing in times
like this and at our age – 78 years.
OCD may be a disorder when it is an inconvenience to ordinary living, but for
many tasks in life it’s not a disorder but a handy thing to have. Emeralda may
require OCD. For example, I have a compulsion to share my game with other
people. One might say I am obsessed with sharing this game. So much so that I
think about it all day.
Whatever I am doing, and usually it is something I do with the aid of
computer software, I am conscious of Emeralda play. Play might be the wrong
word because play implies wasting
time or doing frivolous, trivial things when there is work to be done. Society,
and this is true of hard-working people especially, have no respect for someone
who is playing when they could be helping with important tasks.
For example, I was helping Tom Kughler making, marketing and selling Mini
Halfwood Presses for years. Our friendly UPS delivery woman, meeting my wife
one day on her rounds, asked my wife, “Is Bill still farting around with his
presses?” That said a lot about workers. I wasn’t offended – not at all – when
Lynda told me this anecdote. It’s an in-joke.
My point is that things are not what they appear, and as I tap away on my
keyboard writing yet another essay to add to thousands I have already logged on
these devices, I am conscious there is work to be done – serious work – and
especially in American education.
A teaching artist, today, might learn Emeralda. It is not only for teaching
artist that I am designing Emeralda. It is for anyone who is interested in
education and also in art – specifically printmaking.
To all the people who have touched my life is over my 50-year career, I
want to offer my game by sharing all my art. [Interesting typo here because
this part of the essay was dictated online, and “art” came out “heart” - which
is also true!]
To achieve this, I invented a pay-to-play method. Pay-to-play is well known
in the video game business. You pay a dollar or two to download and play a
video game. It works with casual games.
Emeralda, however, it's not a casual game. Not the way I design it.
Pay-to-play, in the way I tell it, means pay to play it forward. It means pay for shares and the money goes
to develop Emeralda. In that way I bring Emeralda into a playable state to be played
by other people, not just me.
The shares people buy are called artiscrip. Buy my artiscrip and one owns
my art collectively with other investors. It is like owning shares in a game
company but without all the typical IPO brouhaha and legalese.
I feel it's necessary in these times to come forward with a radical, new
approach to develop online education in the arts, focused on printmaking.
The time is right. Printmaking teachers all over America are shut out to
their studio classrooms. They need a class their students can experience
online. Online is no substitute for real studios, but it promises to help
students learning about the printmaking world.
In this mode of learning, one will not find old wine in a new bottle. This
is not a printmaking class like those I took as a student nor like the classes
I taught. Only in one regard is my idea similar, and that is the way my
students learned teamwork.
When I taught printmaking at the University Of Washington, I discovered the
key value of learning printmaking was in sharing the studios, the etching press,
or the lithograph press. Some of the tools, like expensive large rollers, were
shared. The list is long.
In fact, everything in the studio was shared. Naturally, in such a
complicated setting, management was key to success. In the end it was more than
I could handle, and I turned over management to the students and, to my
surprise, I had added another dimension to my course.
Summing up, Emeralda is the manifestation of everything I learned and
taught in college. Now, partly because of the emergency printmaking teachers face,
I offer part of the solution. I ask all those who supported my work for the
past 50 years to come forward and buy artiscrip so I can play it forward.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment