Thursday, January 2, 2020
Yesterday I was laying out forty-eight cards for the adaptation of
Rembrandt’s Ghost and wondering how I was going to pay for the upgrade if my
screenwriting software – Final Draft.
At $100 I don’t have the cash.
There’s a print from 2016 I call Peace
print, and it’s never been published. I could offer this art as an
incentive – print an edition of ten and sell each proof for $50 and a share in
the screenplay outcome – the least of which would be a perfect-bound copy like Swipe.
Later another idea came to mind – make a game out of writing it, with a
deck of cards. Arrange it along the lines of Game of Goose, or Chutes and Ladders,
as mentioned in the chapter on Van Leest’s story.
How would it work?
First, it would be on the web that people played this game.
Second, they would play as partners – twosomes according to the timing of
their signing-up. In the end they would share the print and the share in the
screenplay outcome.
There needs to be an incentive for me, too. I need ten good reasons to
undertake printing this print. Can I list ten reasons?
1.
The cash for an upgrade of Final Draft.
2.
The fun of printing-on-demand.
3.
The fun of making this into a game.
4.
The prospect of a screen adaptation of the
novel.
5.
The setting up of a daily routine, i.e., printing
and writing concurrently.
6.
Incentivizing adaptation by making a game out of
it.
7.
Putting myself printing in the window of the
Mini Art Gallery.
8.
Seeing the print’s publication through – having started
in 2016 and not finishing.
9.
The story of the print itself, hope for “Peace” in
the Middle east.
10. The Act of Creation, as Arthur Koestler
put it.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment