Portal or Community - or Both?
Planning PrintmakingWorld Online and Ten Channels
Mequoda advises
A consulting group I follow is Mequoda. They provide mountains of free
information gleaned from their work with online publishing enterprises. They list
nine business models. In a free 129-page book, they elaborate on these models,
always referring to the nine. Sometimes they advise going through stages, but
always they warn the reader to keep their goal in mind and learn from other
examples. As I read through the pages, two possibilities stand out: the portal
model and the community model. I warm to these because the portal model
reflects my game, Emeralda; the community model looks attractive because it is
the printmaking community where I belong and where I have the most credibility.
Content
One goal is to put all my essays online—thousands of them; and with our
daughter Nellie’s help we are well on the way to having my essays in a form
suitable for online delivery. Content is much-ballyhooed in the Mequoda
publications. With the rise of the blog, it seems like everyone is suddenly a
content provider and subject matter expert.
Yet, there is no single online magazine for printmaking; you would think,
with all the printmakers who have blogs for their musings and pictures, that
there would be one. Is it possible that no one has anything of depth to offer?
Depth is what I like—not just technical things or stories about the luxuries of
printmaking for a few at the top of the economic scale—but depth to be able to
extend printmaking from its ties with painting and other fine arts to the needs
of education and economic development.
My early career was devoted to bringing depth and breadth to the
printmaking division at the University of Washington School Of Art. This was
not appreciated by the faculty, a staid group of well-heeled, conservative
painters. For a few years I succeeded in proving that by connecting printing to
electronic media by using the historic and social aspects of the printmaking
the students could do better than was possible on the old atelier model.
By the time I left college, I saw there were ten kinds of skills and
practices in place in those students’ demonstrations—from navigating new
technologies to public speaking. This gave to me the architecture of something
I was not sure of, and I called it an asset management and legacy transfer
method under the name Emeralda, and subtitled, Games for the gifts of life.
These ten channels—as Mequoda’s authors call them—constitute the domain of
the kind of printmaking I like and to which I am devoted. Emeralda becomes,
then, an imaginary world where printmaking is the dominant art, craft and
design work practiced in this community. PrintmakingWorld online then becomes
the parent company for ten online magazines, each one being a variation on the
ten themes I used to define the pathways to success that some of my former
students traveled.
Reference: See page 67 of the Mequoda book for suggested organic marketing
that fits my investment, i.e., the occasional newsletter.
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